Silly Problems.
Latest lamentation on why entity/entity collisions weren't working:
// Do collisions in O(n^2)
for(int i=0; i < numEntities-1; ++i) {
if(entities[i] == null || !(entities[i] instanceof Touchable)) { continue; }
Touchable a = (Touchable)entities[i];
for(int j=i+1; j < numEntities; ++j) {
if(entities[j] != null || !(entities[j] instanceof Touchable)) { continue; }
Touchable b = (Touchable)entities[j];
if(a != b && a.collides(b)) {
a.touchedBy(entities[j]);
b.touchedBy(entities[i]);
}
}
}
See if you can spot the problem with the above (almost) pseudocode. See it?if(entities[j] != null) { DERP! }I'm going to bed.