Archive

Monthly Archives: April 2012

Traveled to San Francisco with a friend a few weeks back.  It was an odd trip, not unpleasant, but denigrated by its position in the middle of a hectic work week.  Sleep deprivation made the ordeal feel entirely unreal, and ten hours of driving left plenty of time to build rage.

The Golden Gate Bridge

It rained for the whole trip, unfortunately, and our collective lack of sleep made for some compromised immune systems on our return.  We attempted also to see the Exploratorium, but were hindered by a lack of parking.  I’m told that one should not bring a car.  Better to fly in and take the BART everywhere.

After the Exploratorium plans fizzled and our parking meter ran out, we made it a point to get lost.  We cut through backwoods houses for overly wealthy white people in an area that could have been called Deliverance County.  Eventually, we stumbled upon a redwood forest.

A bridge in the Redwood Forest

This was quite cool, despite our utter lack of preparation.  We had no umbrellas, nor had we rain gear or close toed shoes.  It was just an hour of wandering in the rain wearing flip-flops and hoodies.  We were soaked to the bone by the time we got back in the car, and I’m fairly certain we spent more time driving there and trying to park than we did walking, but so goes life.  2 hours of prep, 10 minutes of fun.  Worth it all the same.

Most of the early fun stuff is now completed.  I post here to enumerate the things that I think remain to be done.  This may have been accomplished with an older update, but this will still let me collect them for public consumption.

  • Respawning
  • Save Game
  • Inventory and Equip
  • Fun Augmentations/Items
  • More Enemies
  • More Levels

Let me speak also about something which is obnoxious to me.  I passed the game to two friends, one of whom had no problems.  The other ran the Jar and saw an issue with a file not found, presumably because his working directory was something like C:\My Documents.  I’ve seen this problem every time I write a game.  Not a difficult fix, but one of those little things I hate.  The solution is just to ‘pack the build’ when you release it.  That means copy everything into the Jar file or packing into the EXE.  Problem with this approach is that when users want to edit stuff, when your artist wants to change a tileset, or when your designer wants to fiddle with a level, you need the long explanation about unpacking and repacking.  Or you can just leave everything in the ./assets folder.  Which leads back to the first problem.

Still working on Terminus.  Did some MAJOR refactoring today and somehow managed to make the code messier in the process.  Easier to add new features, however.  It’ll probably be easier to come back and understand it, too.  What’s left to add?

  • Saverooms
  • Respawn/Reload
  • Story
  • Graphics
  • Weapon/Player Upgrades

And a screenshot for Screenshot Saturday: